Maya Python Quadruped Autorig tutorial
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Maya Python Quadruped Autorig Tutorial for scripting beginners.
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This scripting tutorial series will go through the process of rigging a quadruped 'four legged creature' from beginning to end.
At the end of the tutorial series you should have a good understanding of how to approach scripting and automating Maya processes.
This video series is for anyone interested in scripting, but will also teach you how to rig a four legged creature, and at the same time create a script that you can use again and again to build rigs for your projects.
The package comes with 14 videos and documentation including:
00 before starting - a few notes before starting.
01 placement locators - placing locators with Python to build the rig from.
02 hind leg joints - creating the hind leg joints using Python.
03 IKFK leg joints - creating the IK and FK joints for the creature using Python.
04 IK system - creating the IK system of the creature using Python.
05 FK system . creating the FK system of the creature using Python.
06 IKFK switch - creating the underlying system for blending between IK and FK setups using Python.
07 Cleanup1 - performing a bit of cleanup on the script so far.
08 tail system - creating a tail rig using Python.
09 spine system - creating a spine using Python.
10 neck system - creating a neck rig using Python.
11 foot roll system - setting up a foot roll system on each foot using Python.
12 cleanup2 - cleaning up the outliner and grouping the different modules using Python. - preparing rig for skinning
13 stretchy spine - extra video where we go through adding squash and stretch features to the spine chain using Python.
Python scripts as saved throughout the scripting process. - as plain text file.
Final Quadruped autorig script. - as plain text file.
Maya scene with rig - the quadruped rig as created through the script as a .ma file
Documentation - descriptive document with details relating to each video, to be read along with watching the video. .pdf